Our guide to cricket etiquette.

WALK WHEN YOU’RE OUT

Sadly this is a tradition that has gone out of the game at the highest level.

But there’ll be times when you know you’ve got an edge through to the wicketkeeper that the umpire’s missed.

But whether you own up and walk is your decision.

OVER APPEALING

Some bowlers have a tendency to prolong their appeals longer than is necessary in an attempt to pressurise the umpire to give the decision in their favour.

However this practice is frowned upon in the game and can now be punishable by fines and suspensions in the first-class and Test arenas.

The England and Wales Cricket Board (ECB) and the International Cricket Council (ICC) both have disciplinary panels which decide whether a player is guilty of an offence after they have been reported by the umpires.

UMPIRE’S DECISION IS FINAL

Once a decision has been made, there’s no turning back. So that means no arguing with the umpire, even though you’re adamant the batsman is out.

You’ll soon find some decisions go your way and others against – it’s what makes the game so interesting.

APPLAUD THE NEW BATSMAN

Whatever level you play at, it’s good to clap the new batsman making their way to the wicket.

CHANGING THE CONDITION OF THE BALL

Polishing, drying or removing mud from the ball is fine – using any sort of artificial substance is not.

If any player is caught tampering with the seam or surface of the ball, they’re in big trouble with the umpires.

DISTRACTING THE BATSMAN

As a fielder you can’t distract or obstruct a batsman on purpose.

If this happens a dead ball will be called by the umpire and five penalty runs will be added to the batting side’s total.

DANGEROUS BOWLING

If a bowler keeps bowling short-pitched or high full-pitched balls which could injure the batsman, then these deliveries will be called a no-ball by the umpire.

They’ll also be warned for dangerous bowling by the umpire.

If the bowler still keeps bowling dangerously, then they’ll receive a final warning.

If the tactics are still not changed then the umpire can order the captain of the fielding side to take the bowler off.

The bowler will then not be able to bowl again for the rest of the innings.

TIME WASTING

If any player tries to waste time the umpire should give a first and final warning to the whole team.

If they do it again during the innings then the opposition will be awarded five runs.

DAMAGING THE PITCH

All players are responsible for making sure the pitch is not damaged during play.

Bowlers must stay off “the protected area” of the pitch.

If a fielder damages the pitch then a caution will be issued to the fielding captain.

Any repeat action from any fielder during the innings and the umpire will add five runs to the batting side’s total.

A batsman who damages the pitch will be cautioned by the umpire.

If they do it a second time in the same innings, they’ll get a final warning and any runs scored from that delivery, other than no balls or wides, will be disallowed.

Any more damage from the batting team and the umpire will disallow the runs scored off that ball and award five penalty runs to the fielding side.

STEALING A RUN

Batsmen are not allowed to try and steal a run during the bowler’s run-up, unless the bowler has made an effort to run out either batsman.

Any attempt made to steal a run will see five penalty runs awarded to the fielding side.